![]() ![]() So creating the initial Four on the Floor is a matter of a few seconds. You can start with insert which will offer you a great measure of preprogrammed patterns for selected hits. Also, in the row under the pattern window are a few drop down menus with many useful options. ![]() After few trials and errors I made a few nice loops that evolve over time. At the end of every pattern’s row is an arrow that you can simply drag toward the starting point, adapting the loop length for selected hit. ![]() The same goes with the Pattern editor window, where you can add beats through the MIDI keyboard or draw hits with the mouse, but this is only the beginning. I always find a few things to complain about regarding FXpansion stuff, but when it comes to how deep you can go with their instruments, I have to admit that most of their instruments are almost like a space ship, from the obvious to the less obvious, to the tiny details which are only a door to even deeper editing. It is not hard to map any modulation source with a graph, as you have all modulation sources ranked in the bottom Transmod row in Tremor’s main window. Many parameters can also be controlled through the graphs page, a special window which can be opened in place of the pattern editor, where you can draw with a mouse some movements for selected parameters. At first sight, it could look a bit complicated, but after seeing a few video clips on YouTube, everything comes to its place. I could bug you with a million details here, but the main issue with Tremor is flexibility. Pressing the Synth button in the left corner of the Kit window will open a pure heaven of controllers for every drum sound from the selected kit. Under the pattern window, you will find a Kit window with a small set of the most-used controllers for every drum sound from the selected kit, the ones that really make a difference when a pattern is running. The pattern editor plus one of the most impressive in rank of all controllers put this excellent sounding drum machine on a totally new level. ![]()
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